Showing posts with label Skeletor. Show all posts
Showing posts with label Skeletor. Show all posts

Monday, September 2, 2013

New Adventures of He-Man: Season 1 Episode 6 Review

Sword & Staff -
Written by Jack Olesker

Skeletor makes Grrr obedient
Skeletor's eyes are inexplicably black with red pupils. He is deterred by the string of failures since coming to the future. But the Mutants throw him a mock celebration party, offering him a pet named Grrr. Intended to be a joke at his expense, Skeletor deflates the joke, enforcing Grrr's obedience through a show of his power. The Lord of Destruction thankfully takes to his new pet, leaving the Mutants to disperse now that their joke has fallen flat.

Adam and the Galactic Guardians venture to Gorn City on Denebria to seek out Zamtron oil for the vasionic resonator. Meliak returns to aid the Guardians from a mutant mob, Adam recognizes the mutant cyclops immediately, and the allies go to have a meal together.

On Nordor, Grrr chases a rodent and gets trapped in a cavern. Quakke is ordered by Skeletor to open up a pathway to the cavern. The cavern leads to an ancient subterranean chamber that houses a giant power crystal. Keen to discover the nature of the crystal, Skeletor convinces Quakke to approach the crystal. In doing so, Quakke absorbs the crystal, becoming more powerful than he ever was. Skeletor unleashes Quakke on Gorn City, who is then undone by Sagitar.

Skeletor tries to convince Flogg to power his troops with the crystal, but Flogg vehemently refuses. Skeletor plots another way to put the crystal to use.

Upon returning to Primus, Adam tells Sebrian of the incident in Gorn City. Sebrian postulates that the Mutants have discovered the crystal. It is then revealed that Nordor was once a part of Primus. More than 1000 tilks ago, the crystal was discovered, but its evil nature proved to be deadly and the Primusians jettisoned the land mass that contained the crystal into space. The land mass soon fell into orbit around Denebria, where it became known as Moon Nordor.

Master Sebrian and Sorceress advise Adam to destroy the crystal. The Scientists provide a component of
 the Nordor Crystal in order for He-Man to track it down.

Skeletor goes to absorb the power of the crystal himself. He sheds his existing attire and dons his Disk of Doom armor. The old enemies fight. As Skeletor weakens from dying affects of the crystal, He-Man attempts to destroy the crystal. Skeletor tries to stop him, but in the attempt causes a cave in. He-Man flees, but Skeletor remains in the chamber - in doing so, the Lord of Destruction absorbs all of the crystal's power before the chamber is completely buried, and the crystal pulverized. Skeletor rises, changed forever.


Review:
This is one of the better episodes of the series. It breaks the Mutants-attacking-Primus mold, and furthers Skeletor's character arc. Without explanation, Skeletor's eyes are now black sockets with red pupils. Through the course of this episode, Skeletor's skull color becomes the iconic yellow, and his sockets are black with glowing red pupils. We get a little tidbit of history, discovering the origin of the crystal that changes Skeletor, and of the Moon Nordor itself. New characters based on toys are introduced - Quakke and Sagitar, and of course Disk of Doom Skeletor. This is how Skeletor will appear for the rest of the series.

Appearing Characters:
Galactic Guardians
Adam/He-Man
Flipshot
Hydron
Sagitar
Meliak
Master Sebrian

Evil Mutants
Skeletor
Flogg
Quakke
Slush Head
Grrr
Crita
Lizor
Karatti

Saturday, August 10, 2013

New Adventures of He-Man: Season 1, Episode 5 Review

The Ultimate Challenge -
Written by Jack Olesker

Flogg begins to doubt his alliance to Skeletor. Skeletor hatches yet another plan - The Ultimate Challenge - baiting He-Man into a duel that will end the war forever.

Primus's new Hole Sensor helps them detect holes in the shield and thus strengthen defenses in those territories. Prince Adam spends time with Drissi, a budding romance evolves between them. As they trade romantic words, Skeletor appears in a massive sky hologram calling He-Man to the challenge. He-Man goes  in an Astro Sub to meet the challenge.

In the meantime, the Galactic Guardians go on patrol upon the discovery that the Hole Sensor has begun malfunctioning. The Mutants prepare for their all-out attack on Primus. Skeletor takes a Shuttle Pod to rendezvous with He-Man. He reveals (to himself) how he intends to take control of EVERYTHING - Primus, Flogg, the Mutants, the Tri-Solar galaxy.

He-Man and Skeletor duel on an asteroid, but Caz and Mara soon show up to warn He-an of Skeletor's treachery. Skeletor causes asteroids to rain down on He-Man, preventing him from returning to Primus with Caz and Mara. Sorceress guides He-Man to use the Power to protect himself from the asteroid shower.

The Mutants succeed in conquering Primus. Flogg attempts to force Sebrian to sign Primus over to the Mutants, but He-Man uses the Power to reappear on Primus and drive a befuddled Skeletor and the Mutants back to the Mothership.

Review:
Another run-of-the mill episode. It is not a bad episode, but Mutants attacking Primus is beginning to get stale. Of interest is the budding romance between Drissi and Adam. Skeletor possibly justifies his change in character here - being a fish totally out of water may have forced him to "tread lightly" in this alien galaxy. He's still bent on controlling everything, but with many odds stacked against him in the Tri-Solar Galaxy, his decision to "play it safe" in his alliance with Flogg strategically makes sense. He-Man uses his shield in one of two occasions in this series. His teleportation from the asteroid back to Primus is unfortunately left unexplained, though it can be assumed that the Sorceress either provided assistance, or He-Man has been tapping into new powers...the NA series has shown him utilizing techniques with the Power Sword that were either not employed at all in the previous show, or only performed once or seldom.

Characters to appear:
Galactic Guardians
Drissi
Prince Adam/He-Man
Caz
Mara
Master Sebrian
The Scientists
Flipshot
Hydron
Kayo
Vizar
Nocturna
Gleep

Evil Mutants
Skeletor
Flogg
Slush Head
Crita
Lizor
Hoove
Karatti

Sunday, November 18, 2012

New Adventure of He-Man: Season 1, Episode 4

He-Man meets Grot
Attack on Onnor -
Written by Jack Olesker

The Mutants send Terrorclaws in order to find a route to the subterranean city of Onnor. Skeletor hatches a plan to use Werbin, an Inner Council representative, to totally disable the shield that protects the planet.

He-Man tours Primus with Caz, discovering the gardens of Primus. He meets Grot, head farmer of the gardens. The Mutants Karatti and Hoove attack in their Terrorclaw, but He-Man and Grot stand up to them.

Skeletor and Werbin
Skeletor meets with Werbin, and uses a magic amulet to control his mind. Werbin, in an attempt to convince the Inner Council to meet with the Mutants, decides to steal the key from the Vasionic Resonator. With the planetary shield down, Skeletor launches a two-pronged attack on Leviton (to destroy the key) and Onnor (to destroy the Inner Council).

The Scientists create an adhesive goo to help with defenses and block entry to Onnor via the surface access tubes. Werbin flees from Leviton as the Mutants attack. He draws the Mutants away from Leviton in the process. Skeletor tracks Werbin to a desert and moves to take the key from him. He-Man intervenes, but the Lord of Destruction unleashes a giant armored beast to distract his enemy. The Eternian warrior defeats the giant armadillo and uses the Bolo Jet to incapacitate Skeletor. He-Man rescues Werbin and the key, and Skeletor retreats to fight another day.
Skeletor taken out by the Bolo Jet

Review:
A pretty straightforward episode here, fairly run of the mill, and continues the ongoing narrative. We meet Grot for the first time, and view Nocturna, Kayo and Vizar in battle for the first time. Mara begins to question Adam's connection to He-Man, a trait that will continue throughout the course of the series. The Bolo Jet is featured in action. Werbin, who had appeared in an unnamed role in the first episode remains consistent in his characterization as a He-Man/Master Sebrian skeptic - which Skeletor uses to unfold the main plot of this episode.

Appearing Characters:
Galactic Guardians
Prince Adam/He-Man
Mara
Master Sebrian
Werbin
Hydron
Flipshot
Nocturna
Kayo
Vizar
Grot
Caz
The Scientists

Evil Mutants:
Skeletor
Flog
Crita
Karatti
Hoove
Slush Head
Optikk
Lizorr

Friday, October 12, 2012

New Adventures of He-Man: Season 1, Episode 3 Review

He-Man and the Galactic Guardians bring
Tri-Fusium crystals to the Scientists
The Heat - 
Written by Jack Olesker

The Scientists attempt to repair the Tri-Fusium generator at Titan. With it being in disrepair, the temperatures on Primus are already beginning to climb. He-Man and company arrive aboard S.S. Eternia with the crystals, but are soon called to the floating city of Leviton because of a Mutant attack. The attack was a diversion that allowed the Mutants to capture the Scientists - who are the only ones capable of repairing the generator. Slush Head brings the Scientists to Flogg and Skeletor.

Skeletor has set a trap for He-Man in the Quagmi Swamp on Denebria. He demands the Scientists to explain the nature of Primus's shield. U-R helps the Galactic Guardians track the Scientists to Slush Head's home region, the Quagmi Swamp. Finding the Mothership, they seal it off with a laser web. The Sorceress contacts He-Man telepathically to help him find a way through a debilitating dust storm - the Power Sword lights the way. Upon finding the Scientists, Skeletor sends the Mutants into battle, hoping to capture He-Man.

Skeletor & the Mutants prepare to attack
The Mutants agree to return the Scientists if He-Man deactivates the laser web. Keeping his promise, He-Man deactivates the laser web and returns to Primus with his allies and the freed Scientists.

Review:  
Despite their habit of being rather annoying, and thus getting too much screen time at moments, the Scientists are shown to be a valuable resource in this episode. Skeletor flexes his roll as leader as he commands the Mutants into battle. Although he loses his edge when Flogg calls his troops off in the interest of saving his ship. Interesting character dynamics continue with the Mutants. And He-Man's beginning adventures continue with strong cohesion. We discover the city of Leviton on Primus, and the Quagmi Swamp on Denebria.

Galactic Guardians:
The Scientists
Drissi
Caz
Mara
Master Sebrian
He-Man
Flipshot
Hydron
Gleep
U-R
Sorceress

Evil Mutants:
Skeletor
Flogg
Slush Head
Crita
Optikk
Hoove
Karatti
Lizor

Sunday, October 7, 2012

New Adventures of He-Man: Season 1, Episode 2 Review

Slush Head questions who is in charge: Skeletor or Flogg
Quest for the Crystals - 
Written by Jack Olesker

Flogg wishes to continue his attacks on Primus now that the planetary shield is noticeably weakened. Skeletor continues to manipulate the Mutants, catering to Flogg's ego whilst slowly and quietly exercising his dominance. Slush Head asks at one point "Are we taking orders from him or you?"

Adam changes into He-Man by calling "By the Power of Eternia" for the first time - without any explanation for the change from "By the Power of Grayskull" to "By the Power of Eternia". He meets the Inner Council, whose representative places doubts in both Sebrian and He-Man himself.

An ancient star ship gets pulled out of moth balls
Slush Head performs recon on Primus. His last stop is the Oasis, where Drissi and Caz fall into his path of attack. He-Man arrives to save them, sending Slush Head and his damaged Shuttle Pod back to the Mutant Mothership. The mission isn't a total failure. Thanks to Slush Head's recon, Skeletor and the Mutants discover that Titus, is the sight of Primus's Tri-Fusium generator. Without it, the temperature of Primus would become unbearable. It is powered by crystals only found in Gorn City, located on the Mutant homeworld of Denebria. The Mutants thus disable Titus, forcing He-Man and the Guardians to find a way to Denebria.

An ancient starship, once an outlawed Primus weapon, is recommissioned, and set to blast off to Denebria. Caz stows away on the ship, and follows He-Man and Gleep into the city. Tricked by a miner named Meliak who claims to have a supply of crystals, He-Man falls into Skeletor's trap. Betrayed by Skeletor, Meliak aids He-man in gaining equal footing against his old nemesis. Ultimately, He-Man escapes with plenty of crystals to restore Titus.

He-Man and Skeletor fight in the mines of Gorn City
Flipshot and Hydron christen the ship "Starship Eternia" in honor of He-Man's homeworld.

Review:
This is a strong episode that employs strategy and cunning on the part of Skeletor, and his manipulation of the mutants. It sets the standard for the rest of the series. This episode picks up right where the first episode ends, establishing this series' trait of strong continuity. The danger of the destruction of the Tri-Fusium generator sets everything in this episode in motion. The Galactic Guardians' toy play set - Star Ship Eternia - is introduced in-story, and we get our first depiction of the Mutant planet Denebria, which is dingy, shady and seedy - a stark contrast to Primus, which is paradisiacal. As with the rest of this series, very little explanation is provided for in-story changes from the previous MOTU toy line and cartoon - Adam simply uses the incantation "By the Power of Eternia" to change into He-Man with no explanation as to why he no longer uses his iconic "By the Power of Grayskull". It is never explained throughout the course of the entire series.

Characters that appeared:
Galactic Guardians:
Prince Adam/He-Man
Hydron
Flipshot
The Scientists
Gleep
U-R
Caz
Drissi
Mara
Master Sebrian
Inner Council Representative

Evil Mutants:
Skeletor
Flogg
Slush Head
Karatti
Hoove
Crita
Lizor
Optikk


Saturday, October 6, 2012

New Adventures of He-Man: Season 1, Episode 1 Review

A New Beginning - written by Jack Olesker

The story begins in the Tri-Solar System on the planet Primus. Caz and Drissi tend to their animals. Drissi demonstrates her ability to telepathically communicate with animals - an ability also performed by He-Man's twin sister She-Ra.

Nordor - a moon of the Mutant homeworld of Denebria - strangely appears in orbit around Primus, and it seems that the Mutant Fleet, led by the Mutant Mothership, is within the caverns of Nordor. From the main bridge of the Mothership, Flogg commands the fleet to attack Primus. His bridge crew is composed of Slush Head, Crita, Optikk, Hoove, Lizor and Karatti. Flogg is bent on destroying the remnants of the Human race, which populates planet Primus.

Although fighting has been banned for 1000 tilk on Primus, the Primusians have no choice but to find a solution against the Mutant threat. Master Sebrian, leader of the Inner Council, seeks approval from the council members - who are encased in special crystals so they can power the planetary shield that protects Primus. Their mysterious abilities have an interesting parallel to MOTU's original Council of Elders.

NA Skeletor at Snake Mountain
The time vessel that the Scientists (Alcon, Crax, Gabel and Melnock) use to send Flipshot and Hydron through the time vortex arrives on Eternia to be greeted by goat-men. The goat-men, led by Andros, take Flipshot and Hydron to a duplicitously apologetic Skeletor - who masquerades as a "good guy" who is more than happy to help the Primusians in their plight.

He-Man is notified telepathically by the Sorceress to go to the future and save humanity. At Eternos palace, Adam announces to King Randor and Queen Marlena that he must go away on a special mission. He transforms into He-Man in front of them by calling "By the Power of Grayskull...I Have the Power", finally revealing to them that he was the Champion of Eternia all along. Proud mother and father embrace their son, and wish him well on his mission to Primus.

New Adventure's version of Eternos Palace
He-Man tries to stop Skeletor, and the two quarrel. Not sure which one to take with them into the time vortex, Hydron and Flipshot take both to the future. Not too long after coming to Primus, the Mutants attack, and Skeletor reveals his true nature. He-Man shows his prowess and fends off the gang of vicious Mutants. Flogg commands a retreat, but not before Skeletor beats a retreat with them.

He-Man reveals himself as Prince Adam to Master Sebrian, leader of Primus. In order to protect his identity, Sebrian claims Adam as his merchant "nephew" from Lebitat.

On the Mothership, Skeletor shows his true power - revealing how he could easily defeat any of them, including Flogg. In a play to ensure the vast Mutant force caters to his whim, the Lord of Destruction feigns loyalty to Flogg, claiming he's only interested in destroying He-Man. Flogg and Skeletor agree to help each other destroy the human race of Primus and He-Man respectively.

Review:
This episode acts as a "bridge" or "passing of the torch" from the original Filmation series to the "New Adventures" (NA). Not only is the animation style different due to a totally different animation studio (Jetlag), designs of original returning characters are a departure as well. Despite having veteran MOTU toy line developers like Mark Taylor involved, there is very little connection stylistically to the original series. This was intentional, as Mattel wanted to make a fresh start with NA. There is no explanation as to why He-Man's, Skeletor's or the Sorceress' attire are different - it can be assumed that they always appeared this way in this continuity. There's also no explanation for why Queen Marlena's hair is blue.

NA's version of Snake Mountain
One of the major crimes of this episode, and the series itself is that Castle Grayskull never appears, despite Adam calling its name (or at least its original ruler's name) during his transformation into He-Man. Also, Eternos Palace looks nothing like its Filmation counterpart - looking more like a military compound, rather than a majestic royal palace. Snake Mountain however does resemble itself.

Ultimately, NA fails in staying true to its roots, but that's more Mattel's fault than it is the creators of the show. It also fails in the way of "passing the torch". A better job should have been done to transition from MOTU to NA - the role of Andros the Goat-Man would have played better if the original Beast-Man was used instead, but Mattel didn't want the "old" characters to take away from the new ones. Also, having Teela and Man-At-Arms send off He-Man would have helped, but the issue of time and "stealing the show" played here as well.  Explaining the costume changes would have been interesting, but again time and animation limitations likely played a role. Mattel played a gamble. They wanted to appeal to a new audience, not expecting old fans to be that interested anymore. Ironically, in trying to cater to new fans, the show did very little to provide a backstory to the lead characters, leaving them dependent on the concepts established in the previous show.

Storywise, this is a good start for the series - the episode sets up the protagonists, the antagonists and the main driving conflict. The story doesn't give satisfactory detail as to why and how the Primusians know of the legend that prompts them to seek out He-Man - it's left rather vague unfortunately. Skeletor's characterization has changed significantly - he is not as megalomanic. The NA Skeletor is more duplicitous and manipulative - he is constantly playing with strategy to achieve his goals, and never overtly takes control of the Mutants. He does however flex his authority, and over time, Flogg becomes more a figurehead than a true leader, leaving that true and silent role to the Lord of Destruction.

Characters to Appear:
Heroes:
Caz
Drissi
U-R
Gleep
The Scientists
Mara
Master Sebrian
Hydron
Flipshot
Prince Adam/He-Man
King Randor
Queen Marlena
Sorceress

Villains:
Andros
Skeletor
Flogg
Slush Head
Crita
Optikk
Hoove
Lizor
Karatti

Sunday, February 14, 2010

Entertainment: Finished watching The NEW ADVENTURES OF HE-MAN


I finished watching THE NEW ADVENTURES OF HE-MAN (NA) this week. The series contained 65 episodes, most of which were written by series creator Jack Olesker. NA was quite a departure from the original HE-MAN AND THE MASTERS OF THE UNIVERSE cartoon series in just about every way - new animation and design style, new characters, new voices, a more cohesive story line... Now, keep in mind, this is a show that was created for kids to promote toys, so to be a 30-something criticizing the quality of the show could be questionable.

HOWEVER, there have been cartoon series over the years that have not sacrificed story and character development for the sake of keeping it dumbed-down for the kids, and just selling toys. BEAST WARS and BEAST MACHINES, the Beast Era Transformers cartoon series, were successful in attracting adult collectors and new kids alike...

But we're talking about the late 80s here, and NA came at a time when something new was happening to all those great 80s toy franchises that sprung up and created a marketing phenomenon- the nececessity to recreate the toy lines for a new generation of kids.

This was the challenge presented to the creators of the NA toyline - bring in a new generation of kids. What they DIDN'T consider was that: just because there was a need to draw in a new target audience didn't mean that the original target audience had to be sacrificed. NA was launched only 2-3 years after the original He-Man line was ended...not necessarily long enough for the fans/collectors to grieve and completely move on. Action figures are made for Ages 4+ Boys, so if you're 12-15 you don't necessarily fit in this bracket. What was later discovered was there were kids going well into their 20s and 30s that were still ravenous about this stuff.

The decision was made to make NA more or less a totally different show from the original - there are the basic connections - He-Man is Prince Adam from the planet Eternia, son of King Randor and Queen Marlena, and sworn enemy to Skeletor of Snake Mountain. That's about it. Everything else is pretty much left in the past. He-Man, Skeletor and even The Sorceress's costumes change without any explanation. Even He-Man's iconic sword is changed. In retrospect, not a good move. But the age of the original He-Man had passed - his sales had declined significantly. Mattel figured by casting the futuristic barbarian in a more futuristic design and esthetic would appeal to new audiences. It may have worked had they not purged the entire franchise of all those iconic characteres that made the He-Man brand so great.

To old fans, it was a slap in the face. To new fans, well they were lost. Mattel didn't reboot the franchise for the new fans to pick up and delve into. The NA franchise was more or less codependent on it's predecessor, although it did everything to be nothing like it.

In Mr. Olesker's defense, he made due with the commands he was given. The show is more cohesive than the original ever was. We were never treated to an origin episode or mini series for He-Man in the original - we were just dropped in. The NA series had a definitive beginning and ending, showing He-Man's journey into the distant future as he joins forces with the Galactic Guardians to defend them against the relentless attacks of Skeletor, Flog and the Evil Mutants. He-Man learns more about his powers under the guidance of Master Sebrian and the Sorceress. The hero experiences homesickness, but stays true to his mission. The villain Flogg even comes to see the error of his ways in attacking the Galactic Guardians and the planet Primus, realizing that over the course of the series it was Skeletor that was manipulating and dragging out the conflict to advance his own devious goals.

What makes this show work in my mind is that it is one adventure - though a rather long one - that He-Man experiences in his career. It's a time travel adventure that many fans loose sight of. The main fan criticism is: How could He-Man just leave Eternia behind to go help Primus? And I've always held that with this being a time travel adventure, He-Man could easily return to his own time only seconds after he had left. Time travel stuff always gets tricky doesn't it?

New Adventures of He-Man has a hero's journey, and the characters do have development over the course of the show. However, there are the weak points - the annoying scientists, and a few other characters like the Mites and the Gleenons, meant to cater to the kiddys, and the departure of the show from the original. The show is watchable compared to the painfully plotless Voltron series for example, and deserves recognition in the history and story continuity of the He-Man franchise.

Those are my thoughts on the matter. I'd like to hear from you what your thoughts are about the New Adventures of He-Man and it's place in the Masters of the Universe franchise?

Saturday, February 28, 2009

ENTERTAINMENT: The Masters are Making IT

Masters of the Universe, a toy franchise that hit the market back in 1981, still has a presence today. Though its presence is not as strong as another successful, long-living 80s line, i.e. The Transformers, He-Man and his cohorts are finding their way into consumers' hands. MOTU's second climb to fame and success is still at hand, as the potential of the brand is obvious--there is just a need to market the franchise in a way that will make He-Man and the Masters king again.

In n2an ironic twist, the Transformer line did not appear in the United States until three years after MOTU filled the toy shelves, and then only a year after the He-Man franchise was booming--chiefly due to the success of the cartoon series that debuted in 1983 (MOTU is usually given credit for pioneering an action figure toyline that corresponds with an ongoing cartoon series). At the time, TF was one of the many boy's toy lines that competed for market success, it offered something different--an action figure that presented two modes of play i.e. car and robot etc., and likely wouldn't be compared to He-Man the way another line like Thundercats or Silverhawks would be. Perhaps because of that difference, and indeed Hasbro and Takara's marketing strategy, Transformers would persevere running almost non-stop from 1984 to the present with a steady level of success. MOTU, however, would run from 1981 to 1991 almost non-stop with varying levels of success, and meeting a total demise with the New Adventures of He-Man toyline.

Liken3 many 80s properties, He-Man made an attempt at a come-back--more than ten years after the franchise disappeared from toy shelves, and the entertainment market as a whole. Unlike Transformers, a line that maintained a presence in the boys toy market, as well as the adult collector market, He-Man had to make a come-back, a strong come-back. At a time when competition was fierce, more fierce than it was in the 80s, the marketing ploy had to be one that hit the consumer on multiple levels. Mattel, the toy company that owns the rights to the He-Man franchise, launched a marketing campaign that saw the release of commercials, a cartoon series, a comic book series, and miscellaneous items like partyware, socks, etc. Many argue that the marketing was not invasive enough. The cartoon series, though in many ways innovative and action-packed, somehow was not reaching its audience. In comparison, other brands debuted cartoon series on network television and syndication, hitting a wider audience. Some would even debut on Cartoon Network and air re-runs in syndication, ensuring a massive market coverage. He-Man was exclusive to the Cartoon Network, a cable channel that everyone didn't get.

The an1ction figures of the 2002 Masters of the Universe toyline were beautifully designed and sculpted by the Four Horsemen, a group that is amongst today's top and well-known action figure makers. The line was breath-taking, and when it made its premier at comic-cons and toy conventions in the early 2000's, fans were ecstatic at He-Man's return. Fans had been rooting for his return for years, voicing their desires on websites and forums that eventually merged to become He-Man.org. The 2002 line indeed started with a boom with the toys on shelves, and a television series on Cartoon Network. Eventually, a comic book by MVCreations was released, showing that He-Man was on the up and up. With a second season, and more waves of figures, and statues and bust exclusives, everything was looking good. But then the numbers started pouring in, and He-Man apparently was not performing as well as expected. Yes, the adult collector was ecstatic and avid about the figures, and those expensive busts, but the 4+ year old consumer just wasn't buying it. The line was perhaps too sophisticated, and actually targeted to an older audience, losing the younger demographic.

With a campaign that failed to grab its target audience, Mattel pulled the line back. Though the second season was planned out, and a third season was conceptualized with He-Man's sister She-Ra coming on board, the cartoon was scheduled into the "Oblivion" time slot on Cartoon Network and eventually was cancelled. The toy line was cancelled, and the comic book eventually disappeared as well. Many fans say that the demise of the line was due to Mattel's poor marketing and distribution strategy--not enough advertising of the brand, and too many of the same two or three figures flooding the toy shelves. I experienced multiple times first hand the journey from Walmart to K-Mart to Target to Toys-R-Us to K.B. Toys, all in the same day, only to find the same He-Man and Skeletor variants, and none of the other figures of the rest of the collection.

Despite Mattel's decree, fans were outraged and many online petitions, phone calls and emails followed. The toy company's only answer was to give the Four Horsemen limited power over releasing a line of "staction" figures, statues and busts through NECA (National Entertainment Collectibles Association) that basically keep the franchise afloat. The staction figures were hot order items, some of them going for $80-100 on Ebay because of the demand--off the shelf, one would usually cost around $17. Along with the Four Horsemen's line, BCI Eclipse has struck gold with their ongoing DVD series of the original. The Best of He-Man and the Masters of the Universe, a DVD set of 10 episodes voted on by the fans, was a smash hit. Winning the 2005 Award for Best 1980s TV DVD Release, the set paved the way for the entire run of the original show on DVD, as well as the She-Ra series, the New Adventures series, and the 2002 Mike Young Productions series. BCI also plans to release other cartoon series created by Filmation (the original He-Man's cartoon studio) thanks to the success of He-Man.

The desire for MOTU products is obvious with the aforementioned success of the Four Horsemen products and the DVDs. Mattel has released the Masters of the Universe Classics line (likely an attempt to replicate the success of Hasbro's Transformers Universe/Classics line). Unlike the retailer-prevalent Transformers Classics, MOTU Classics can only be found on Mattel's exclusive online store (they're playing it safe, gauging to see if producing such a line can prove to be lucrative). Mattel is also banking on the success of a live motion picture coming to theaters near you...hopefully within the next decade. I say if the Transformers can flood the market and conventions with its various products and sophomoric television series (not counting their most recent TF: Animated), and live motion pictures, the same can be done with the one toy line that started it all.