Showing posts with label He-Man. Show all posts
Showing posts with label He-Man. Show all posts

Friday, February 26, 2016

She-Ra Princess of Power Action Figure Subscription

Shadow Weaver package mock up by Stuart Cameron.
 This doesn't exist yet, but the Club Grayskull action figure subscription currently focuses on He-Man and the Masters of the Universe characters. This was a cartoon series that aired from 1982 to 1985, and was produced by US animation house Filmation for Mattel's toy line. Club Grayskull evolved from the highly successful (and ongoing) adult collector line Masters of the Universe Classics. The designs of the new line are simplified to reflect the cartoon style.

Club Grayskull 2016 is composed of He-Man, Skeletor, Evil-Lyn, Beast-Man, Clawful, Trap-Jaw and Evil Seed - all He-Man characters. So what about She-Ra? Could she be Club Grayskull (or Club Brightmoon) 2017? Perhaps the lineup is She-Ra (sub exclusive), Hordak, Shadow Weaver, Leech, Mantenna, Grizzlor and Tung Lashor.
Hordak mock up by Stuart Cameron.

Sunday, November 24, 2013

Monstroid?

Monstroid released in 1986
Monstroid was a mechanical "beast" that was released late in the Masters of the Universe toy line for the Evil Horde - 1986. A fellow fan and collector pointed out that there COULD be a connection between the toy and the transformer like characters that appeared in the December 1985 Christmas Special. Is there a connection between toy and toon, or is this just a coincidence?

Monstroids featured in the He-Man and She-Ra 1985 Christmas Special

Monday, September 2, 2013

New Adventures of He-Man: Season 1 Episode 6 Review

Sword & Staff -
Written by Jack Olesker

Skeletor makes Grrr obedient
Skeletor's eyes are inexplicably black with red pupils. He is deterred by the string of failures since coming to the future. But the Mutants throw him a mock celebration party, offering him a pet named Grrr. Intended to be a joke at his expense, Skeletor deflates the joke, enforcing Grrr's obedience through a show of his power. The Lord of Destruction thankfully takes to his new pet, leaving the Mutants to disperse now that their joke has fallen flat.

Adam and the Galactic Guardians venture to Gorn City on Denebria to seek out Zamtron oil for the vasionic resonator. Meliak returns to aid the Guardians from a mutant mob, Adam recognizes the mutant cyclops immediately, and the allies go to have a meal together.

On Nordor, Grrr chases a rodent and gets trapped in a cavern. Quakke is ordered by Skeletor to open up a pathway to the cavern. The cavern leads to an ancient subterranean chamber that houses a giant power crystal. Keen to discover the nature of the crystal, Skeletor convinces Quakke to approach the crystal. In doing so, Quakke absorbs the crystal, becoming more powerful than he ever was. Skeletor unleashes Quakke on Gorn City, who is then undone by Sagitar.

Skeletor tries to convince Flogg to power his troops with the crystal, but Flogg vehemently refuses. Skeletor plots another way to put the crystal to use.

Upon returning to Primus, Adam tells Sebrian of the incident in Gorn City. Sebrian postulates that the Mutants have discovered the crystal. It is then revealed that Nordor was once a part of Primus. More than 1000 tilks ago, the crystal was discovered, but its evil nature proved to be deadly and the Primusians jettisoned the land mass that contained the crystal into space. The land mass soon fell into orbit around Denebria, where it became known as Moon Nordor.

Master Sebrian and Sorceress advise Adam to destroy the crystal. The Scientists provide a component of
 the Nordor Crystal in order for He-Man to track it down.

Skeletor goes to absorb the power of the crystal himself. He sheds his existing attire and dons his Disk of Doom armor. The old enemies fight. As Skeletor weakens from dying affects of the crystal, He-Man attempts to destroy the crystal. Skeletor tries to stop him, but in the attempt causes a cave in. He-Man flees, but Skeletor remains in the chamber - in doing so, the Lord of Destruction absorbs all of the crystal's power before the chamber is completely buried, and the crystal pulverized. Skeletor rises, changed forever.


Review:
This is one of the better episodes of the series. It breaks the Mutants-attacking-Primus mold, and furthers Skeletor's character arc. Without explanation, Skeletor's eyes are now black sockets with red pupils. Through the course of this episode, Skeletor's skull color becomes the iconic yellow, and his sockets are black with glowing red pupils. We get a little tidbit of history, discovering the origin of the crystal that changes Skeletor, and of the Moon Nordor itself. New characters based on toys are introduced - Quakke and Sagitar, and of course Disk of Doom Skeletor. This is how Skeletor will appear for the rest of the series.

Appearing Characters:
Galactic Guardians
Adam/He-Man
Flipshot
Hydron
Sagitar
Meliak
Master Sebrian

Evil Mutants
Skeletor
Flogg
Quakke
Slush Head
Grrr
Crita
Lizor
Karatti

Sunday, November 18, 2012

New Adventure of He-Man: Season 1, Episode 4

He-Man meets Grot
Attack on Onnor -
Written by Jack Olesker

The Mutants send Terrorclaws in order to find a route to the subterranean city of Onnor. Skeletor hatches a plan to use Werbin, an Inner Council representative, to totally disable the shield that protects the planet.

He-Man tours Primus with Caz, discovering the gardens of Primus. He meets Grot, head farmer of the gardens. The Mutants Karatti and Hoove attack in their Terrorclaw, but He-Man and Grot stand up to them.

Skeletor and Werbin
Skeletor meets with Werbin, and uses a magic amulet to control his mind. Werbin, in an attempt to convince the Inner Council to meet with the Mutants, decides to steal the key from the Vasionic Resonator. With the planetary shield down, Skeletor launches a two-pronged attack on Leviton (to destroy the key) and Onnor (to destroy the Inner Council).

The Scientists create an adhesive goo to help with defenses and block entry to Onnor via the surface access tubes. Werbin flees from Leviton as the Mutants attack. He draws the Mutants away from Leviton in the process. Skeletor tracks Werbin to a desert and moves to take the key from him. He-Man intervenes, but the Lord of Destruction unleashes a giant armored beast to distract his enemy. The Eternian warrior defeats the giant armadillo and uses the Bolo Jet to incapacitate Skeletor. He-Man rescues Werbin and the key, and Skeletor retreats to fight another day.
Skeletor taken out by the Bolo Jet

Review:
A pretty straightforward episode here, fairly run of the mill, and continues the ongoing narrative. We meet Grot for the first time, and view Nocturna, Kayo and Vizar in battle for the first time. Mara begins to question Adam's connection to He-Man, a trait that will continue throughout the course of the series. The Bolo Jet is featured in action. Werbin, who had appeared in an unnamed role in the first episode remains consistent in his characterization as a He-Man/Master Sebrian skeptic - which Skeletor uses to unfold the main plot of this episode.

Appearing Characters:
Galactic Guardians
Prince Adam/He-Man
Mara
Master Sebrian
Werbin
Hydron
Flipshot
Nocturna
Kayo
Vizar
Grot
Caz
The Scientists

Evil Mutants:
Skeletor
Flog
Crita
Karatti
Hoove
Slush Head
Optikk
Lizorr

Friday, October 12, 2012

New Adventures of He-Man: Season 1, Episode 3 Review

He-Man and the Galactic Guardians bring
Tri-Fusium crystals to the Scientists
The Heat - 
Written by Jack Olesker

The Scientists attempt to repair the Tri-Fusium generator at Titan. With it being in disrepair, the temperatures on Primus are already beginning to climb. He-Man and company arrive aboard S.S. Eternia with the crystals, but are soon called to the floating city of Leviton because of a Mutant attack. The attack was a diversion that allowed the Mutants to capture the Scientists - who are the only ones capable of repairing the generator. Slush Head brings the Scientists to Flogg and Skeletor.

Skeletor has set a trap for He-Man in the Quagmi Swamp on Denebria. He demands the Scientists to explain the nature of Primus's shield. U-R helps the Galactic Guardians track the Scientists to Slush Head's home region, the Quagmi Swamp. Finding the Mothership, they seal it off with a laser web. The Sorceress contacts He-Man telepathically to help him find a way through a debilitating dust storm - the Power Sword lights the way. Upon finding the Scientists, Skeletor sends the Mutants into battle, hoping to capture He-Man.

Skeletor & the Mutants prepare to attack
The Mutants agree to return the Scientists if He-Man deactivates the laser web. Keeping his promise, He-Man deactivates the laser web and returns to Primus with his allies and the freed Scientists.

Review:  
Despite their habit of being rather annoying, and thus getting too much screen time at moments, the Scientists are shown to be a valuable resource in this episode. Skeletor flexes his roll as leader as he commands the Mutants into battle. Although he loses his edge when Flogg calls his troops off in the interest of saving his ship. Interesting character dynamics continue with the Mutants. And He-Man's beginning adventures continue with strong cohesion. We discover the city of Leviton on Primus, and the Quagmi Swamp on Denebria.

Galactic Guardians:
The Scientists
Drissi
Caz
Mara
Master Sebrian
He-Man
Flipshot
Hydron
Gleep
U-R
Sorceress

Evil Mutants:
Skeletor
Flogg
Slush Head
Crita
Optikk
Hoove
Karatti
Lizor

Sunday, October 7, 2012

New Adventures of He-Man: Season 1, Episode 2 Review

Slush Head questions who is in charge: Skeletor or Flogg
Quest for the Crystals - 
Written by Jack Olesker

Flogg wishes to continue his attacks on Primus now that the planetary shield is noticeably weakened. Skeletor continues to manipulate the Mutants, catering to Flogg's ego whilst slowly and quietly exercising his dominance. Slush Head asks at one point "Are we taking orders from him or you?"

Adam changes into He-Man by calling "By the Power of Eternia" for the first time - without any explanation for the change from "By the Power of Grayskull" to "By the Power of Eternia". He meets the Inner Council, whose representative places doubts in both Sebrian and He-Man himself.

An ancient star ship gets pulled out of moth balls
Slush Head performs recon on Primus. His last stop is the Oasis, where Drissi and Caz fall into his path of attack. He-Man arrives to save them, sending Slush Head and his damaged Shuttle Pod back to the Mutant Mothership. The mission isn't a total failure. Thanks to Slush Head's recon, Skeletor and the Mutants discover that Titus, is the sight of Primus's Tri-Fusium generator. Without it, the temperature of Primus would become unbearable. It is powered by crystals only found in Gorn City, located on the Mutant homeworld of Denebria. The Mutants thus disable Titus, forcing He-Man and the Guardians to find a way to Denebria.

An ancient starship, once an outlawed Primus weapon, is recommissioned, and set to blast off to Denebria. Caz stows away on the ship, and follows He-Man and Gleep into the city. Tricked by a miner named Meliak who claims to have a supply of crystals, He-Man falls into Skeletor's trap. Betrayed by Skeletor, Meliak aids He-man in gaining equal footing against his old nemesis. Ultimately, He-Man escapes with plenty of crystals to restore Titus.

He-Man and Skeletor fight in the mines of Gorn City
Flipshot and Hydron christen the ship "Starship Eternia" in honor of He-Man's homeworld.

Review:
This is a strong episode that employs strategy and cunning on the part of Skeletor, and his manipulation of the mutants. It sets the standard for the rest of the series. This episode picks up right where the first episode ends, establishing this series' trait of strong continuity. The danger of the destruction of the Tri-Fusium generator sets everything in this episode in motion. The Galactic Guardians' toy play set - Star Ship Eternia - is introduced in-story, and we get our first depiction of the Mutant planet Denebria, which is dingy, shady and seedy - a stark contrast to Primus, which is paradisiacal. As with the rest of this series, very little explanation is provided for in-story changes from the previous MOTU toy line and cartoon - Adam simply uses the incantation "By the Power of Eternia" to change into He-Man with no explanation as to why he no longer uses his iconic "By the Power of Grayskull". It is never explained throughout the course of the entire series.

Characters that appeared:
Galactic Guardians:
Prince Adam/He-Man
Hydron
Flipshot
The Scientists
Gleep
U-R
Caz
Drissi
Mara
Master Sebrian
Inner Council Representative

Evil Mutants:
Skeletor
Flogg
Slush Head
Karatti
Hoove
Crita
Lizor
Optikk


Saturday, October 6, 2012

New Adventures of He-Man: Season 1, Episode 1 Review

A New Beginning - written by Jack Olesker

The story begins in the Tri-Solar System on the planet Primus. Caz and Drissi tend to their animals. Drissi demonstrates her ability to telepathically communicate with animals - an ability also performed by He-Man's twin sister She-Ra.

Nordor - a moon of the Mutant homeworld of Denebria - strangely appears in orbit around Primus, and it seems that the Mutant Fleet, led by the Mutant Mothership, is within the caverns of Nordor. From the main bridge of the Mothership, Flogg commands the fleet to attack Primus. His bridge crew is composed of Slush Head, Crita, Optikk, Hoove, Lizor and Karatti. Flogg is bent on destroying the remnants of the Human race, which populates planet Primus.

Although fighting has been banned for 1000 tilk on Primus, the Primusians have no choice but to find a solution against the Mutant threat. Master Sebrian, leader of the Inner Council, seeks approval from the council members - who are encased in special crystals so they can power the planetary shield that protects Primus. Their mysterious abilities have an interesting parallel to MOTU's original Council of Elders.

NA Skeletor at Snake Mountain
The time vessel that the Scientists (Alcon, Crax, Gabel and Melnock) use to send Flipshot and Hydron through the time vortex arrives on Eternia to be greeted by goat-men. The goat-men, led by Andros, take Flipshot and Hydron to a duplicitously apologetic Skeletor - who masquerades as a "good guy" who is more than happy to help the Primusians in their plight.

He-Man is notified telepathically by the Sorceress to go to the future and save humanity. At Eternos palace, Adam announces to King Randor and Queen Marlena that he must go away on a special mission. He transforms into He-Man in front of them by calling "By the Power of Grayskull...I Have the Power", finally revealing to them that he was the Champion of Eternia all along. Proud mother and father embrace their son, and wish him well on his mission to Primus.

New Adventure's version of Eternos Palace
He-Man tries to stop Skeletor, and the two quarrel. Not sure which one to take with them into the time vortex, Hydron and Flipshot take both to the future. Not too long after coming to Primus, the Mutants attack, and Skeletor reveals his true nature. He-Man shows his prowess and fends off the gang of vicious Mutants. Flogg commands a retreat, but not before Skeletor beats a retreat with them.

He-Man reveals himself as Prince Adam to Master Sebrian, leader of Primus. In order to protect his identity, Sebrian claims Adam as his merchant "nephew" from Lebitat.

On the Mothership, Skeletor shows his true power - revealing how he could easily defeat any of them, including Flogg. In a play to ensure the vast Mutant force caters to his whim, the Lord of Destruction feigns loyalty to Flogg, claiming he's only interested in destroying He-Man. Flogg and Skeletor agree to help each other destroy the human race of Primus and He-Man respectively.

Review:
This episode acts as a "bridge" or "passing of the torch" from the original Filmation series to the "New Adventures" (NA). Not only is the animation style different due to a totally different animation studio (Jetlag), designs of original returning characters are a departure as well. Despite having veteran MOTU toy line developers like Mark Taylor involved, there is very little connection stylistically to the original series. This was intentional, as Mattel wanted to make a fresh start with NA. There is no explanation as to why He-Man's, Skeletor's or the Sorceress' attire are different - it can be assumed that they always appeared this way in this continuity. There's also no explanation for why Queen Marlena's hair is blue.

NA's version of Snake Mountain
One of the major crimes of this episode, and the series itself is that Castle Grayskull never appears, despite Adam calling its name (or at least its original ruler's name) during his transformation into He-Man. Also, Eternos Palace looks nothing like its Filmation counterpart - looking more like a military compound, rather than a majestic royal palace. Snake Mountain however does resemble itself.

Ultimately, NA fails in staying true to its roots, but that's more Mattel's fault than it is the creators of the show. It also fails in the way of "passing the torch". A better job should have been done to transition from MOTU to NA - the role of Andros the Goat-Man would have played better if the original Beast-Man was used instead, but Mattel didn't want the "old" characters to take away from the new ones. Also, having Teela and Man-At-Arms send off He-Man would have helped, but the issue of time and "stealing the show" played here as well.  Explaining the costume changes would have been interesting, but again time and animation limitations likely played a role. Mattel played a gamble. They wanted to appeal to a new audience, not expecting old fans to be that interested anymore. Ironically, in trying to cater to new fans, the show did very little to provide a backstory to the lead characters, leaving them dependent on the concepts established in the previous show.

Storywise, this is a good start for the series - the episode sets up the protagonists, the antagonists and the main driving conflict. The story doesn't give satisfactory detail as to why and how the Primusians know of the legend that prompts them to seek out He-Man - it's left rather vague unfortunately. Skeletor's characterization has changed significantly - he is not as megalomanic. The NA Skeletor is more duplicitous and manipulative - he is constantly playing with strategy to achieve his goals, and never overtly takes control of the Mutants. He does however flex his authority, and over time, Flogg becomes more a figurehead than a true leader, leaving that true and silent role to the Lord of Destruction.

Characters to Appear:
Heroes:
Caz
Drissi
U-R
Gleep
The Scientists
Mara
Master Sebrian
Hydron
Flipshot
Prince Adam/He-Man
King Randor
Queen Marlena
Sorceress

Villains:
Andros
Skeletor
Flogg
Slush Head
Crita
Optikk
Hoove
Lizor
Karatti

Sunday, December 4, 2011

Missing POP Characters!


MISSING: HAVE YOU SEEN THE GREAT REBELLION? 4 YEARS INTO MOTUC LINE AND THE GREAT REBELLION ARE NOWHERE TO BE SEEN.

Many of my fellow Princess of Power fans over in the SHADOW WEAVERS REALM (SWR) Facebook fan group have discussed with one another the matter of scarcity of Princess of Power, as well as New Adventures characters, in the Masters of the Universe Classics toy line. Matty made a smart move by "absorbing" POP and NA into the MOTUC line, but unfortunately, the line has been very MOTU heavy since its inception. The argument from Matty is that there's simply more MOTU characters than there are POP or NA. But that argument is starting to lose weight now that there are only around 33 MOTU characters and variants remaining to get a release. POP and 200X characters have averaged 1-2 releases a year, while NA characters average 1 release a year. The rest of the year is populated with mostly MOTU characters. Now that the rights have been obtained for Filmation and Jetlag characters, competition for a monthly slot might even become more fierce...

The folks over at SWR, including myself, have speculated that the reasoning for such a MOTU-heavy distribution ratio is that MATTEL is playing it safe with characters that it knows will secure subscriptions. The developing fear is that by the time MOTUC winds down for a close, many POP and NA characters will not get a release, whilst most if not all of the core MOTU characters will have been released. I myself suspect that getting ALL the core MOTU characters released in MOTUC is the primary goal, and that the rest of the characters are considered "extra gravy" to fill the holes. Although I and my fellow Weavers intend to support the line into the indefinite future - we do hope that Matty will make some efforts to even out the distribution of characters, so that more POP and NA characters get a release in a given year.

WE WANT TO BE JUST AS VOCAL IN SUPPORTING POP CHARACTERS AS THE ANTI-POP CROWD ARE SPEAKING AGAINST THEM.

Princess of Power Classics!


I am an avid Princess of Power (POP) fan - as can be seen in previous posts on this blog. Princess of Power is a spin-off of the legendary Masters of the Universe (MOTU) brand, engineered by Mattel. As Masters of the Universe starred He-Man, being an action figure toy line for boys, Mattel wanted to recreate the success of MOTU in the girls' market - thus Princess of Power starred He-Man's twin sister She-Ra. Though not as successful and expansive as MOTU, POP still established itself as an action figure/doll icon - it's rare to have a toy line of this nature, and even rarer for such a toy line to etch a place for itself in entertainment & merchandising history.

In 2008, Mattel made plans to continue it's MOTU relaunch by releasing new action figures via an exclusive online outlet. At this point, the MOTU relaunch toy line, known to fans as the 200X line, had been canceled in the retail market due to poor sales. Licensing privileges were given to NECA, who continued releases for the 200X line in the form of "Staction Figures", non-articulated action figure-sized statues that could be displayed with other 200X action figures. The staction figures proved successful through smaller niche online markets, and Mattel made decisions to revitalize the 200X line with this new online distribution method.

Having worked closely with the Four Horsemen toy sculptors for the 200X line, Matty was pleased with concept sculpts for this new online outlet, but was even more pleased with sculpts that were closer in style to the vintage MOTU toy line. The idea of taking original toy designs and refreshing them with contemporary action figure mechanics had already proved successful in Hasbro's Transformers Classics toy line, and it made since for Matty to do the same for MOTU. And thus, the Masters of the Universe Classics line was born.

Originally, there were only going to be a handful of figures released, just to commemorate the brand (similar to the Masters of the Universe Commemorative Series - which re-released a few of the original characters in their original sculpts). The MOTUC line started with King Grayskull, a "classicized" version of a character that had been introduced in the 200X cartoon series. Buzz around the figures soon erupted, and the line eventually grew beyond the 6 or so figures that were originally planned.

Quickly establishing an infrastructure to create, build, package, promote and distribute the figures, Matty was poised to carry the line for a fairly long stretch. It was soon decided to expand MOTUC beyond just the core characters - the absorption of the POP characters, as well as another MOTU spin-off line simply titled He-Man (known to most fans as New Adventures of He-Man {NA}), assured a massive inventory of characters for the MOTUC toy line. With the absorption of the spin-off series, and the release of 1-3 toys a month, many fans have speculated that MOTUC could last until 2017 or longer. But there's been concern that the line could potentially not make it that long...

Typically, a specific toy line has a 3-5 year life span. Toy companies often bring a toy line to a close, or reboot it if it's popular enough - Transformers and Power Rangers are chief examples of this. So it is understandable why collectors have anxiety levels that are continually mounting up.

And fans of Princess of Power have much anxiety, as the line is now in its third year, and going into its fourth with only 6 toys that are based on vintage Princess of Power characters: Adora, She-Ra, Bow, Catra, Bubble Power She-Ra and Swiftwind. Though there are 4 more toys coming in February 2012 in the Star Sisters 3-Pack: Starla, Tallstar, Jewelstar and Glory Bird, POP fans wonder what the rest of 2012 has in store - who will the next POP figure be?

As I am a member of the MOTUC/POP Facebook fan group SHADOW WEAVERS REALM, I'm taking part in a sort of petition to bring awareness to the gross shortage POP characters in the MOTUC toy line. Perhaps more fans can rally to this message, and get Matty to shift its ratios, which seem to be more focused on getting core MOTU characters released, rather than a more balanced distribution that brings POP and NA more into the fold.

Saturday, May 28, 2011

Collecting the She-Ra Toy Line


I consider myself a toy collector, in particular an action figure collector. Due to trying to be more responsible with my budget, AND the simple fact that I've simply run out of space to display figures, I've slowed down on collecting. I will admit that I've reached a sort of saturation point in some areas, and just have no interest in collecting right now >>cough<< Transformers >>cough<<. Being a 30-something shiek-geek, I have a focus on figures based on 1980s properties - in particular: Masters of the Universe MOTU (which started it all), Transformers, Thundercats, Princess of Power, DC Comics figures and Voltron. One of the boldest collecting moves I made in recent years was to collect the principle vintage Princess of Power toy line. My goal was to collect a bulk of the line, whilst shaving off some of the more erroneous product like variants and accessories.

The Princess of Power Toy Line:
My collecting efforts actually started back in 1985 when my mother "smuggled" the She-Ra action figure to me. Being that She-Ra was a "doll", my father would not have been too thrilled with seeing me comb She-Ra's hair with her little pink comb. But I had gone to the theater to see "Secret of the Sword", the animated movie that depicted He-Man searching for his long-lost twin sister She-Ra. My He-Man collection was already unrivaled by any other toy line I was collecting at the time, and it only made sense to have his sister as part of that collection.


Unfortunately, She-Ra was the only figure I would get out of the POP line...until I was in my 30s. Now in my 30s, collecting figures was going a bit slow - I did have some focus on Transformers, but each year would produce product that I became less interested in. And then, Mattel decided to release revamped figures based on their vintage MOTU toy line - MOTU Classics. When I discovered that Mattel planned to incorporate the MOTU spin-offs Princess of Power (POP) and New Adventures of He-Man (NA) into this new MOTUC toy line, I became even more intrigued (by this point, I had a good-sized collection of the rebooted 200X MOTU toy line, and wasn't really motivated to collect yet another reboot of He-Man figures).

The idea of being able to collect POP figures that were designed for contemporary audiences was exciting! Waiting for Mattel to release these figures (about 1 to 3 a year spread out randomly over several months) was a bit much for me to tolerate. SO, I decided to satiate my thirst by going and collecting the vintage line...

8/15/2009:
Purchased She-Ra's Dress to complete my old childhood figure.

1/02 - 24/2010:
Purchased MOTU Classics Adora, POP Frosta, POP Sweetbee, POP Mermista, and POP Castaspella

2/7 - 15/2010:
Purchased POP Bow and POP Double Trouble

3/3 - 31/2010:
Purchased POP Swiftwind, POP Catra, POP Entrapta, POP Peekablue, MOTU Hordak, POP Clawdeen, POP Angella, POP Glimmer


4/14/2010:
Puchased POP Perfuma

8/15/2010:
Purchased MOTU Classics She-Ra

9/21/2010:
Purchased POP Crystal Castle

12/19/2010:
Purchased MOTU Horde Troopers x2

Saturday, December 11, 2010

Are You OK with Bow Replacing Sea Hawk?

As Teela and He-Man were destined to be love interests, I always thought that Bow and She-Ra would be the same. Bow was essentially the "Teela Equivalent" in the Princess of Power toyline - maybe that's why the writers at Filmation wished to avoid the predictable route by creating a non-figure character to fill the role.

Granted, both the He-Man and She-Ra shows spent most of their time avoiding the romance theme, but enough insinuation was done to solidify the idea that Teela was He-Man's love and Sea Hawk was She-Ra's. I always thought that was wrong - especially when Bow is listed as "She-Ra's Special Friend" in the toy line.

Now with Bow's bio being released for the MOTUC line, it seems more likely that he will finally take his place as Adora's official love interest - especially with the fact that Sea Hawk is unavailable to the MOTUC storyline with him being a Filmation-exclusive character.



How do you feel about this?

Sunday, February 14, 2010

Entertainment: Finished watching The NEW ADVENTURES OF HE-MAN


I finished watching THE NEW ADVENTURES OF HE-MAN (NA) this week. The series contained 65 episodes, most of which were written by series creator Jack Olesker. NA was quite a departure from the original HE-MAN AND THE MASTERS OF THE UNIVERSE cartoon series in just about every way - new animation and design style, new characters, new voices, a more cohesive story line... Now, keep in mind, this is a show that was created for kids to promote toys, so to be a 30-something criticizing the quality of the show could be questionable.

HOWEVER, there have been cartoon series over the years that have not sacrificed story and character development for the sake of keeping it dumbed-down for the kids, and just selling toys. BEAST WARS and BEAST MACHINES, the Beast Era Transformers cartoon series, were successful in attracting adult collectors and new kids alike...

But we're talking about the late 80s here, and NA came at a time when something new was happening to all those great 80s toy franchises that sprung up and created a marketing phenomenon- the nececessity to recreate the toy lines for a new generation of kids.

This was the challenge presented to the creators of the NA toyline - bring in a new generation of kids. What they DIDN'T consider was that: just because there was a need to draw in a new target audience didn't mean that the original target audience had to be sacrificed. NA was launched only 2-3 years after the original He-Man line was ended...not necessarily long enough for the fans/collectors to grieve and completely move on. Action figures are made for Ages 4+ Boys, so if you're 12-15 you don't necessarily fit in this bracket. What was later discovered was there were kids going well into their 20s and 30s that were still ravenous about this stuff.

The decision was made to make NA more or less a totally different show from the original - there are the basic connections - He-Man is Prince Adam from the planet Eternia, son of King Randor and Queen Marlena, and sworn enemy to Skeletor of Snake Mountain. That's about it. Everything else is pretty much left in the past. He-Man, Skeletor and even The Sorceress's costumes change without any explanation. Even He-Man's iconic sword is changed. In retrospect, not a good move. But the age of the original He-Man had passed - his sales had declined significantly. Mattel figured by casting the futuristic barbarian in a more futuristic design and esthetic would appeal to new audiences. It may have worked had they not purged the entire franchise of all those iconic characteres that made the He-Man brand so great.

To old fans, it was a slap in the face. To new fans, well they were lost. Mattel didn't reboot the franchise for the new fans to pick up and delve into. The NA franchise was more or less codependent on it's predecessor, although it did everything to be nothing like it.

In Mr. Olesker's defense, he made due with the commands he was given. The show is more cohesive than the original ever was. We were never treated to an origin episode or mini series for He-Man in the original - we were just dropped in. The NA series had a definitive beginning and ending, showing He-Man's journey into the distant future as he joins forces with the Galactic Guardians to defend them against the relentless attacks of Skeletor, Flog and the Evil Mutants. He-Man learns more about his powers under the guidance of Master Sebrian and the Sorceress. The hero experiences homesickness, but stays true to his mission. The villain Flogg even comes to see the error of his ways in attacking the Galactic Guardians and the planet Primus, realizing that over the course of the series it was Skeletor that was manipulating and dragging out the conflict to advance his own devious goals.

What makes this show work in my mind is that it is one adventure - though a rather long one - that He-Man experiences in his career. It's a time travel adventure that many fans loose sight of. The main fan criticism is: How could He-Man just leave Eternia behind to go help Primus? And I've always held that with this being a time travel adventure, He-Man could easily return to his own time only seconds after he had left. Time travel stuff always gets tricky doesn't it?

New Adventures of He-Man has a hero's journey, and the characters do have development over the course of the show. However, there are the weak points - the annoying scientists, and a few other characters like the Mites and the Gleenons, meant to cater to the kiddys, and the departure of the show from the original. The show is watchable compared to the painfully plotless Voltron series for example, and deserves recognition in the history and story continuity of the He-Man franchise.

Those are my thoughts on the matter. I'd like to hear from you what your thoughts are about the New Adventures of He-Man and it's place in the Masters of the Universe franchise?

Saturday, February 6, 2010

He-Man Transformation sequences

Something about He-Man's original transformation still gives me warm fuzzies. Perhaps it's nostalgia, but the lighting and sound effects, and even John Erwin's voice always appealed to me.

Original Transformation
John Erwin voiced He-Man in the original cartoon. Filmation's simple animation style and use of lighting and sound effects makes this transformation sequence iconic, and one people refer to to this day.


MOTU: The Motion Picture
Dolph Lundren portrayed He-Man in the 1987 film. There was no transformation sequence due to budget restraints, thus the Prince Adam character did not appear. However, on two occasions in the film, He-Man "claims" the power. It harks back to the original, but falls a little short.


New Adventures of He-Man
New Adventures is a sequel series to the original. It sends He-Man and his nemesis Skeletor to the far future, thus the costume changes. Gary Chalk (known for playing Optimus Primal in Beast Wars, and Man-At-Arms in the 2002 He-Man) portrayed He-Man in this show. The transformation sequence seems rushed, and just doesn't carry the same weight of the original.


2002 Cartoon Snake Armor
Cam Clarke portrayed He-Man in this remake. Scaling Adam to a more logical 16 years of age, the transformation here is a major one. And though it is more dynamic and epic, the lighting seems to be more static, and the sequence just doesn't seem as captivating. Perhaps less is more...


This of course is my honest opinion. What do you think?

Sunday, January 17, 2010

Collecting: Additions to my She-Ra Collection


OK...so I broke my figure-a-month rule by proceeding to purchase not one but two vintage figures for my She-Ra collection - it's an early birthday gift (it happens to be next week).

I already had She-Ra - I got her when I was a kid. Frosta was my first purchase for this year-long venture, and she happily stands besides The Most Powerful Woman in the Universe, ready to defend against invaders from the rest of the toy room they both look over. Click here to see the previous blog entry here...

Thank God for ebay...it's the best way to complete this venture. Most of the items in the She-Ra action figure collection can be found there.

Sweet Bee was the first purchase. She hails from a race of bee-like people who venture to Etheria (the world She-Ra inhabits in her war against the Evil Horde) to find a new home (Sweet Bee's homeworld was destroyed when it's sun exploded). Unlike Frosta, Sweet Bee does catch the attention of She-Ra's twin brother He-Man, who develops a slightly noticeable crush on her.

The second figure was Mermista, the token mermaid character of the line. She is the princess of the underwater kingdom of Salineas. Her powers are derived from the Power Pearl, an artifact that is protected by the Salineans. She has control over the water, can convert from mermaid to human form, and can telepathically communicate with sea creature...very Aquamanish, don't ya think?

Saturday, November 28, 2009

Sexist Toys

This entry is inspired by two sources: A five hour chat with a friend at Starbucks, and numerous postings on the Mattycollector.com facebook page. I haven't blogged in quite a while, and it's time to get back to it...

I am not the most avid toy collector - though I do have a designated Toy Room, I have seen other peoples' collections, and my collection pales in comparison. I am in now way a completionist, and would never dream of being so - too stressful. My two main lines of focus are Masters of the Universe by Mattel, and Transformers by Hasbro. If I could own stock in these two companies, I would...some day. I'm 32 years old, and I grew up with these two lines and others. I collected them as a kid, and continue to collect them in my adulthood.

Transformers as of late is proving to be far too oversaturating - the movie line is crap in my humble opinion. I do like the complicated, biomechanical, realistic design of the characters onscreen, but the designs do not translate well to the toys. You have repackaged G1 stuff, reimagined G1 stuff, Animated toyline stuff, the movie stuff...there's just too much of it.

Right now, my focus is on Masters of the Universe (MOTU for short), albeit I don't actually collect the figures...not in the budget. Mattel has a good thing going with its MOTU Classics line. Although there's such a limited supply that it sells out quickly on the Mattycollector.com website, and so those that don't act fast enough are forced to pay anywhere from $34 on up for a figure they missed out on - that's some mark up. These third party stores - Ebay, Bigbadtoystore, Amazon, have to recoup their costs from buying the figures from Matty, and try to make a profit. Understandable, but that leaves me and many others out in the cold. It's already a lot to pay $20 plus shipping and tax for one figure, so to invest more? I'm a fan, but I can't go that far.

Well, that is until Adora comes out in the beginning of 2010. Adora, He-Man's twin sister, is She-Ra Princess of Power, the central figure of the female spin-off line Mattel produced back in 1984. The thing is He-Man was re-released in a Commemorative Series in 2000, then was reimagined in 2002. And thanks to the 4 Horsemen toy sculptors, the He-Man flame was kept alive with their "staction" figures and busts, until Mattel released MOTU Classics. She-Ra and company would not receive any sort of attention until the Princess of Power herself received an update as an exclusive San Diego Comic Con retooling of the 2002 Teela figure. The MOTU toyline itself is guilty of having only three female figures in its entire run from 1982 to 1987 - Teela, Evil-Lyn and the Sorceress. What's tragic is the Sorceress was a central character to the mythos, and her figure was not released until the end of the line...hmmmm.

She-ra's line was relatively successful, essentially being an amalgumation of Mattel's two successes - Barbie and He-Man. This amalgumation unfortunately was a key component in the ultimate failure of the She-Ra toyline. Most action figure lines historically have been guilty of producing mostly male figures, and having maybe one or two female figures. The logic is that boys don't want to have girl figures because well...it's too girly. Mattel's decision to make She-Ra strictly a girls' line doomed it from the start, that and the divergent marketing of both the MOTU and the Princess of Power (POP) lines - which ultimately doomed them both. The problem with POP is that the powers that be really didn't know what it should be. Though it was a line for girls, it was an action figure - which was something that boys typically played with. The term "action figure" was coined so that boys didn't have to refer to their 12" G.I. Joe as a doll. Some parents were apprehensive in buying She-Ra figures because she was considered too violent for girls, and they didn't want to promote tom-boyishness. Boys themselves would not dare venture into the "pink" isle at Toys 'R' Us or where ever to pick up a She-Ra figure. I myself had my mother smuggle my She-Ra figure, and kept her in hiding so my father and brother wouldn't ridicule me.

Filmation, the animation house that produced both the He-Man and She-Ra cartoons, essentially used She-Ra's show as a tool to market both the He-Man and She-Ra toylines...

MISTAKE #1. He-Man was cancelled to make She-Ra. So, in essence, She-Ra season one, is He-Man season 3, with He-Man in a guest starring role. This is where the confusion starts. He-Man's success is largely based on this syndicated cartoon series that catapulted the toy franchise to unprecedented fame and sales. You take that marketing vehicle away, and you are destined to see a decline in sales - which is what slowly happened with MOTU. She-Ra, though being a girls' line was made to be hoplessly codependent on MOTU to evolve. Rather than establish She-Ra as her own independent line with some connections to MOTU, the She-Ra show depicted her universe as half MOTU. ALL of her villains, save for Catra and Entrapa, are MOTU characters. So, in order for a girl to logically complete her toyline, her parents have to buy her boys' toys...big no no. Catra should have been the leader of the Horde faction on Etheria (while Hordak re-established a Horde presence on Eternia perhaps). The feline beauty should have had a mass of colorful villainesses at her beck and call to fight against She-Ra's rebellion. But the logic was that you can't have too many "bad girls" in the line, because you don't want girls to want to be bad...sugar and spice and all that.

MISTAKE #2. The inconsistent marketing for She-Ra, as mentioned above, is another dooming factor. The commercials and collectible fiction depicted She-Ra with more Barbie-esque qualities. Pinks, and orchids donned the advertisements, with She-Ra combing her hair wilst admiring her reflection in a pink mirror in the pink Crystral Castle. This was stark contrast to the television series, which did a good job of balancing the sexes if you will. The pinks and orchids are toned down, and She-Ra herself is a strong, but beautiful take charge kind of lady. Boys could watch the show and respect girls, and girls could watch and aspire to be a strong leader. However in Marketing, you have to have a clear and concise direction for what your product should be, and how it is to be represented. This is definitely not the case.

MISTAKE #3. Making a unisex figure toyline....uh a little too early for that. Let's face it, She-Ra was way ahead of her time. Idealistically, a toyline should be accessible to both sexes, not just for boys or girls. This idea that boys only want swords and guns, and girls want combs and dresses is a little dated. Is it the norm for a lot of people, perhaps. But the doors shouldn't be closed to the boy that wants to comb a doll's hair, or have more female action figures, or a girl who wants to wield a sword and be a warrior princess. Maybe conquering sexism starts with the action figure.

Saturday, February 28, 2009

ENTERTAINMENT: The Masters are Making IT

Masters of the Universe, a toy franchise that hit the market back in 1981, still has a presence today. Though its presence is not as strong as another successful, long-living 80s line, i.e. The Transformers, He-Man and his cohorts are finding their way into consumers' hands. MOTU's second climb to fame and success is still at hand, as the potential of the brand is obvious--there is just a need to market the franchise in a way that will make He-Man and the Masters king again.

In n2an ironic twist, the Transformer line did not appear in the United States until three years after MOTU filled the toy shelves, and then only a year after the He-Man franchise was booming--chiefly due to the success of the cartoon series that debuted in 1983 (MOTU is usually given credit for pioneering an action figure toyline that corresponds with an ongoing cartoon series). At the time, TF was one of the many boy's toy lines that competed for market success, it offered something different--an action figure that presented two modes of play i.e. car and robot etc., and likely wouldn't be compared to He-Man the way another line like Thundercats or Silverhawks would be. Perhaps because of that difference, and indeed Hasbro and Takara's marketing strategy, Transformers would persevere running almost non-stop from 1984 to the present with a steady level of success. MOTU, however, would run from 1981 to 1991 almost non-stop with varying levels of success, and meeting a total demise with the New Adventures of He-Man toyline.

Liken3 many 80s properties, He-Man made an attempt at a come-back--more than ten years after the franchise disappeared from toy shelves, and the entertainment market as a whole. Unlike Transformers, a line that maintained a presence in the boys toy market, as well as the adult collector market, He-Man had to make a come-back, a strong come-back. At a time when competition was fierce, more fierce than it was in the 80s, the marketing ploy had to be one that hit the consumer on multiple levels. Mattel, the toy company that owns the rights to the He-Man franchise, launched a marketing campaign that saw the release of commercials, a cartoon series, a comic book series, and miscellaneous items like partyware, socks, etc. Many argue that the marketing was not invasive enough. The cartoon series, though in many ways innovative and action-packed, somehow was not reaching its audience. In comparison, other brands debuted cartoon series on network television and syndication, hitting a wider audience. Some would even debut on Cartoon Network and air re-runs in syndication, ensuring a massive market coverage. He-Man was exclusive to the Cartoon Network, a cable channel that everyone didn't get.

The an1ction figures of the 2002 Masters of the Universe toyline were beautifully designed and sculpted by the Four Horsemen, a group that is amongst today's top and well-known action figure makers. The line was breath-taking, and when it made its premier at comic-cons and toy conventions in the early 2000's, fans were ecstatic at He-Man's return. Fans had been rooting for his return for years, voicing their desires on websites and forums that eventually merged to become He-Man.org. The 2002 line indeed started with a boom with the toys on shelves, and a television series on Cartoon Network. Eventually, a comic book by MVCreations was released, showing that He-Man was on the up and up. With a second season, and more waves of figures, and statues and bust exclusives, everything was looking good. But then the numbers started pouring in, and He-Man apparently was not performing as well as expected. Yes, the adult collector was ecstatic and avid about the figures, and those expensive busts, but the 4+ year old consumer just wasn't buying it. The line was perhaps too sophisticated, and actually targeted to an older audience, losing the younger demographic.

With a campaign that failed to grab its target audience, Mattel pulled the line back. Though the second season was planned out, and a third season was conceptualized with He-Man's sister She-Ra coming on board, the cartoon was scheduled into the "Oblivion" time slot on Cartoon Network and eventually was cancelled. The toy line was cancelled, and the comic book eventually disappeared as well. Many fans say that the demise of the line was due to Mattel's poor marketing and distribution strategy--not enough advertising of the brand, and too many of the same two or three figures flooding the toy shelves. I experienced multiple times first hand the journey from Walmart to K-Mart to Target to Toys-R-Us to K.B. Toys, all in the same day, only to find the same He-Man and Skeletor variants, and none of the other figures of the rest of the collection.

Despite Mattel's decree, fans were outraged and many online petitions, phone calls and emails followed. The toy company's only answer was to give the Four Horsemen limited power over releasing a line of "staction" figures, statues and busts through NECA (National Entertainment Collectibles Association) that basically keep the franchise afloat. The staction figures were hot order items, some of them going for $80-100 on Ebay because of the demand--off the shelf, one would usually cost around $17. Along with the Four Horsemen's line, BCI Eclipse has struck gold with their ongoing DVD series of the original. The Best of He-Man and the Masters of the Universe, a DVD set of 10 episodes voted on by the fans, was a smash hit. Winning the 2005 Award for Best 1980s TV DVD Release, the set paved the way for the entire run of the original show on DVD, as well as the She-Ra series, the New Adventures series, and the 2002 Mike Young Productions series. BCI also plans to release other cartoon series created by Filmation (the original He-Man's cartoon studio) thanks to the success of He-Man.

The desire for MOTU products is obvious with the aforementioned success of the Four Horsemen products and the DVDs. Mattel has released the Masters of the Universe Classics line (likely an attempt to replicate the success of Hasbro's Transformers Universe/Classics line). Unlike the retailer-prevalent Transformers Classics, MOTU Classics can only be found on Mattel's exclusive online store (they're playing it safe, gauging to see if producing such a line can prove to be lucrative). Mattel is also banking on the success of a live motion picture coming to theaters near you...hopefully within the next decade. I say if the Transformers can flood the market and conventions with its various products and sophomoric television series (not counting their most recent TF: Animated), and live motion pictures, the same can be done with the one toy line that started it all.